v0.0.32


  • Loot / Drops have a time to live (to avoid memory overflow) - 60 seconds
  • On higher stages, instead of spawning enemies at once, they will now be spawned in “waves”
  • A lot of improvements on Enemy & Hero Combat - Allowing combat attributes re-using:
    • Enemies can have Armor Rating, Health Regeneration Evade & Critical Hits (to be added in future)
  • Code Improvements - Separation of UI Elements & Gameplay
  • Disabling colliders On enemy death (previously arrows were stopped by the enemy corpse)
  • Improvements on Mobile-Friendly UI
  • New Combat Attributes:
    • Piercing amount (depends on Strength)
    • Projectile speed (depends on Strength)
    • Explosion Damage & explosion range (depends on Agility)
  • New Miscellaneous Attribute:
    • Loot Collection - Collection Range, Pull Range & Pull Force (depend on Intelligence)
  • Removed “Difficulty” Setting
  • Added Prestige / “New Game ++” Feature
    • After beating Stage 100, a more difficult mode will be unlocked
  • Core Stats are now persisted
    • You collect stat points during a game session, then allocate them on home, which are persisted globally

Files

v0.0.32.zip Play in browser
21 hours ago

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